M A X   P A T C H E S

Max has been at the epicenter of my technical journey for almost a decade. A lot of my recent work in Max has been the developemnt of practical production tools with the help of Bitfocus Companion. Most of these projects are developed out of my own personal needs. For example, I built a PTZ and ATEM controller in Max that can be interfaced via a Xbox Controller. The center of our stream production system at FCCLA is Max. It handles our macros and all sorts of automation, allowing one operator to run PTZ control, switching, graphics, and stream mix. My work demonstrates Max's ability to serve in this underutilized role for production.

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